Please Register or Login.
Welcome to Suta-Raito Oekaki!
The oekaki drawing applets will not work at all in Chrome. On all other browsers, be sure to add sroekaki.net to your safe site list in your java control panel and they should load properly.
for the quick comment code!
Draw something you don't like
Member of the Week:
[o-mail dogmatic with refs]
tryout 3 |
Sunday, June 12th 2011, 12:21 AM
I got 5 thirds and 2 outs so I think i was allowed to do a third.
I did less blurry shady and I used a pose reference, I also lined it this time. So its up to you guys.
edit: gah I noticed that my shading isnt as contrasted in this pictures x_x hoping that doesnt hurt me too much
(Edited on June 12, 2011, 12:38 am)
Sunday, June 12th 2011, 12:31 AM
I like your name
Sunday, June 12th 2011, 12:32 AM
thank you x) I figured it was simple yet catchy~
Sunday, June 12th 2011, 12:37 AM
out although this is better
Sunday, June 12th 2011, 12:45 AM
Sunday, June 12th 2011, 12:46 AM
i think this is a lot better and you improved a lot with the crits im leaning towards out. i dont really know if im gonna vote because i dont understand how standards work here anymore haha
Sunday, June 12th 2011, 2:17 AM
ill leave this up for another 24 hours , I dont think im going to get any other replies but you never know. I always think i am intermediate but then im not, when I do line my pictures up with the others I can tell im not. my eyes are bigger then my stomach in a sense. catch you guys later, I dont think im going to apply anymore, no offense, this is a great place with great artists, but im not getting anywhere applying here. maybe in another 4 years
Sunday, June 12th 2011, 2:27 AM
i'm going to vote in. just because i like seeing your art, i like seeing your improvements, and I like that you're trying very hard. i think that the person in this tryout is stronger than the background, just because i don't think how the lady and the pole are outlined but the background isn't works so well, and i think your method of coloring worked better on the lady than it did on the pole, and you could have been neater with the lines in the background (keeping things parallel and perpendicular like they are in structures like the one she is in). i think that the tools you use are hard to work around, that you don't need outlines, you just need to have more definitive edges. I think you understand human anatomy well enough, and I liked your background last time. what could use work is light source and figuring out defining objects in a way that pulls the whole picture together into a polished looking piece. i see one color bleed that bothers me, but mostly i think you're intermediate. so i wish you good luck and an in!
Sunday, June 12th 2011, 2:34 AM
Sunday, June 12th 2011, 3:45 AM
Don't get down on yourself now =. I really like how I was actually able to pick out the lightsource quickly. So its nice, I do wish you used darker or more interesting colors. I do think this one is a little nicer than your others but I think its because her face is a lot more appealing.
With the ref, you really should have looked more at her posture. This is really stiff. There is no slouch, no relaxing. She is just standing straight up, which leads to an uninteresting picture. In the reference her head leans more back so that it is actually resting on the wall. Because you didn't include that, it makes it seem as though she is standing verrrry close to the wall but not resting on it in any way.
If you take your fingers and put it to each segment on the arm in the reference you'll see that its the same size. If you put it on your image the bottom segment is a great deal shorter.The arm to shoulder, elbow to wrist are the same size.
I really think if you had more motivation, and didn't get down on yourself you would see more improvement. The reason why you improved so much is because you had the motivation to try out. Try to find another motivator, or shoot to try out again. It never really hurts your art.
I vote out. I think if you actually put your mind to it like you've done in these tryouts you can improve faster than you think.
tryout 2 |
Saturday, June 4th 2011, 11:42 PM
okay so this is my second tryout... i only got 1 comment on my other piece but I felt like it was detailed enough to go into my second tryout. I cleaned up everything and made things more crisp. im sorry that its soft coloring and lineless, its what I feel comfortable doing and what I feel like im the strongest at.
Also I hope you guys don't think im too mediocre :/ , I prefer doing portraits and realistic charactures (not like you can tell in my tryouts I have the hardest time with little face)
Crits appreciated and more then welcome
Sunday, June 5th 2011, 12:14 AM
I'm not quite sure if I'm able to critique, since I've been inactive for...quite a long time. however, I will say that I love the shading. :)
Sunday, June 5th 2011, 2:01 AM
I think that, like with your last tryout, the coloring needs to be blurred less. Your coloring itself though, isn't too bad, I think it would look good if your lines were more defined. Instead of blurring your coloring, blend instead.
I'm not all that great at anatomy so I'm not going to even try to go into that haha, but try looking at some references for faces. To me it looks like the nice might be a bit long, and you need a bigger chin.
I'm gonna say out for now, sorry
Sunday, June 5th 2011, 3:13 AM
I just wrote a whole thing and it died -_-
I can tell were I f'd up in anatomy (left thigh, butt, chin) but eh this is like my 10th time trying out here, i was kinda expecting this. The more I improve, everyone else improves 10 fold
Sunday, June 5th 2011, 3:59 AM
I'm borderline third/out, just because your second one is much improved over the first, but I also feel like you're not quite there yet. I mean, I feel like you're really really close. I think that the angle her head is at mixed with the angle of her body doesn't quite match. Her arm is a little small, and it's kind of uncertain what her other arm must be doing. And I feel like as a pole dancer she should maybe have a different attitude to her body and expression. I feel like your coloring isn't so bad, but that the light source doesn't match the shading on her body. You're right about her butt and her leg, and using refs would help this, I think.
Just, I think that if you did a third tryout, used a ref, made the coloring less blurry, and paid attention to your light source, you could do something wonderful. So I mean, if other people vote third, really take those into consideration. In my opinion, everything about this tryout is a vast improvement from the previous. Good luck!
Sunday, June 5th 2011, 7:27 AM
I think a good idea for your next tryout would be to absolutely stay away from the airbrush tool. The watercolor tool is pretty difficult to use, but the outcome for it is so much better.
If you look at this quick reference I got, you'll see the shading/shadows ARE what you'd think is "blurry" but if you look closer the shadows just blend gradually into her skin. A good idea is blocking out your colors first. What it looks like you were thinking when people said with the last crits was that you had to add shadows on both sides in order for it to look like it has crisp edges. That isn't how shading works though. If you look at the reference above, the light seems to be coming from the top left. So while there is very light shading closer to the light source, it isn't dark base colors. The darkness goes away from the light. The lightest points on her is where the light bounces off of her muscles and features.
In this picture, I think you could have saved the look of the image if you had spend time on her face. Her nose is very long and she has an oddly shaped jaw. Her lips are just overall not pleasing to look at.. Study facial anatomy on its own. Eyelashes would have looked very nice on her as well. Its okay to do pupiless eyes, but if you're going for realism, I'd avoid that. Lastly, eyes have shading too. In this image I can barely tell where the light source is...but I would probably put the darker gray shading in the bottom right(our right) of her eyes. Then add the light white reflection on the top left.
Also, a ton of artists do lineless art. Myself included. Lineless isn't supposed to hinder your art, in fact, it gives a more realistic and refined look.
(Edited on June 5, 2011, 6:51 pm)
Sunday, June 5th 2011, 4:24 PM
There's nothing wrong with soft coloring and/or lineless, stop making it your excuse. .__.
The general blurriness of the coloring is what bothers me the most here. Not the soft coloring. Blur. Especially when I can't tell if it's supposed to be out-of-focus camera blur, or just... blur. Look at real life. There are crisp edges in both shapes and shading on real people too. Especially shapes. How many times have you seen a person actually blur into the background when they're neither moving really really fast or out of focus entirely?
Sunday, June 5th 2011, 5:12 PM
Dear, please, don't apologize for making lineless art with soft coloring, no one's going to hate you for that. There are plenty of lineless art here at SR, even in the first three pages. Not everything needs to be lined. It would be nice if things were more
I watched your animation. You started to shade the girl with watercolor tool, working from dark to light, and it looked good and had nice blending even though it was only two colors and obviously in the middle of a working process. Then, suddenly -- blur. Blur everywhere. In my opinion, that is the biggest concern in this style of yours. Sure, this tryout is more defined than your first one, but still not enough so. You obviously have the patience and talent to make better, more realistic shading, as seen in your older tryouts which you linked, like
in this picture
. Especially the guy's shirt has beautiful texture and depth, plus it's very well defined. So why in these recent tryouts you haven't give us the chance to see your true potential when everything isn't messed up with the blur tool?
Your knowledge of anatomy has developed from the previous tryouts, and is generally better in this than your first tryout. There are some things you still need to work on, especially faces if you prefer drawing portraits like you said. There are plenty of good tutorials online and in artbooks, take a little while to search them from Google or Deviantart. You know, basic things about proportions and how they alter in different angles.
stated good points about anatomy in their comment.
I'd like to see the third tryout, and without excessive use of blur tool if possible. I believe it would look a lot better.
Sunday, June 5th 2011, 5:27 PM
Also vote third.
I think the strongest point in this picture is her leg that's farther away from us, the shading there is less blurred and almost looks realistic, I love how it looks! If you would have done something more like that on the rest of the body this would be perfect!
I think one more try will get it done!
Sunday, June 5th 2011, 11:36 PM
wow i wasnt expecting such great crits thanks guys :) im def. staying away from the blur tool next tryout I promise haha i might wait a few days though and play around and get a good idea of what I want to do before I try it out
Monday, June 6th 2011, 9:48 AM
try out 1 |
Friday, June 3rd 2011, 4:04 AM
well i havent tryed out in a year so I thought i should... eh idk.
I wouldve done lined but i have real shaky hands and lines never come out clean for me, ive applied here since i was in the 7th grade (im a junior) and I got close last time but no in :/ please crit.
previous two tryouts
(Edited on June 3, 2011, 4:05 am)
Friday, June 3rd 2011, 3:06 PM
Lineless can be perfectly fine for tryouts, however, this is extremely blurry and rather difficult to look at because of it! It kind of feels like trying to watch a 3d movie without the glasses on. @.@ If you want to go lineless, sharpening the edges by using a smaller, harder brush is definately a MUST to make it look good. Some blurring would be alright in the backround and the like but not too much.
Also, I think her anatomy is alright but the legs are too high up -- I think the one on her right especially would be connected to her torso rather than her pelvis.
Lastly, Obviously you wouldn't have to draw each and every strand but drawing a some strands of hair, preferrably both a lighter and darker shade of the base color and at a very light opacity would give the hair a more realistic texture instead of it looking more like a play-doh blob.
Your lighting is pretty good and there is definate improvement from your tryouts last go around, I think the main thing you need to work on IS defining the edges more clearly so that the images are more easy on the eye.
Friday, June 3rd 2011, 4:03 PM
I dont know if you can see the animation, but I started getting really fed up near the end thats why its so blurry gross and messy x( Ill definatly try and make my next try out sharper, i might try lined but i'm afraid if they are too messy ill get all no's again. I remember when I was trying out here in 2007 when i used to draw sparkle dogs (LOL) the crit I would get every time is that every line had to be biezered and tapered. If I still have those tryouts ill post the links to them haha. But thanks a ton for the crits, ill def. be making the next picture a lot clearer
Friday, June 3rd 2011, 6:09 PM
a few of my tryouts from around 2007-2008 when a ton of people did dog try outs hahaha
A part of:
We love our host and all of the oekaki members! ^^
All profits made from google ads go straight to the server bill to help keep this place alive! =]
by Waccoon / Based on
PaintBBS and Shi-Painter by
/ NoteBBS by
Load Time: 0.0186 secs